Wednesday, December 26, 2007

Game-A-Day: Classic - Super Mario RPG [SNES]

God, this game is boring. Boring boring boring. And I can't blame it with my being bored by RPGs as a whole nowadays, as I was bored the first time I played it. It's just another square RPG with the Mario universe feeling tacked on as an afterthought. Who wants to play with a bit of marshmallow fluff when you could have had Toad or that doll when you could have had Luigi (who's never even seen, heard from, or even mentioned)? I'd like to also point out that those characters and their people have never been heard from again (of course, it's probably 'cause Square has the rights to them or something, but humor me). The story just plods along, and the combat system's gimmick (pressing buttons to do better attacks and take less damage) seems wholly unpolished (which is funny as all the pre-rendered characters are all shiny and plastic looking). And then there's the isometric perspective which makes the "platforming" elements a pain in the ass, like Scurge: Hive. Not to mention the environment seems to blend in at times. And who in the hell in the target audience knows about musical theory? Shit.

Basically, Super Mario RPG does everything wrong that Paper Mario does right five years later.

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