Saturday, December 22, 2007

Game-A-Day: Classic - Polarium Advance [GBA]

Yes. Polarium Advance. On the GBA. I didn't know about it until recently. It's the Polarium we know on the DS, but with some improvements and omissions. First thing first, no more challenge mode, instead focusing on the puzzle mode, giving you one puzzle everyday for a year, and with over 365 puzzles that's almost four times the amount in the first one. And on top of that, there's an added challenge where each puzzle will give you two points on the grid that you have to connect in a certain amount of spaces while clearing the board after you've cleared it at least once. Sometimes you'll get it your first time on the board, but others you really have to rethink how to clear it. Second, instead of having to have a solid block of one color, only the horizontal rows have to be the same color. This makes some boards harder and some easier. Thirdly, there are three new special tiles. Hurdle tiles, tiles that sit on the edge that you can't move over; multi-tiles, wild cards that act as empty spaces that will switch to whatever color is needed to clear the row; and solid tiles, tiles that hold other tiles that let's them drop down when cleared.

Maybe it's just that I was sitting down and playing a whole bunch of them at one time, but there's something about it that just makes you go "eh" after a while and you get sick of it. So because of that, despite the fact that it's a really good puzzle game that's better than the original, I give it a

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