Saturday, March 1, 2008

World In Conflict [PC]

This game is fun. It's an RTS at heart, but it has no resource management or buildings or almost anything from any standard RTS. The game follows the story of the "what-if" scenario that the Cold War went hot. Russia invades the US, hell ensues. The story in the Campaign is actually pretty well told featuring great voice actors. If the story doesn't get you, the graphics certainly will. Of course, that is if your computer can handle it.

Units are not made, resources are not gathered. In the campaign, you get a set number of points to spend on infantry, vehicle, air, or support troops. Once you have used up those points, you cannot get anymore troops until yours are gone. This means you control smaller batallions of units instead of an entire army, but when the conflict to the left and right of you is a rocket barrage and infantry charge in the downtown Seattle area, WIC does a great job of making you feel like you're right in the middle of a real war, so the small unit cap actually works with the game. Destroy enough units to call in special support, such as precision artillery strikes, carpet bombs, or everyone's favorite, the Nuke. Fully destructible environments are reduced to rubble and the atmosphere is tarnished with the smoke of the giant explosion for the rest of the match. Nuking a US city has never been more fun!

For multiplayer, it's even more narrow chaos. You can only choose to play one of the 4 roles the entire match. This means it is a MUST to play as a team. If your entire team chooses helicopters, one opposing support player can take you all out with anti-air. This makes for entirely hectic multiplayer matches, which are played as an "attack/defend the points" gametype. Very, very addicting.

So if your computer can handle it (again, it's really more of a system hog than you'd think) then get this game if you are a fan of RTS's.

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